1 using UnityEngine;
2 using
System.Collections;
3 using
Settings;
4
5 namespace
MainMenu
6 {
7     
public class ButtonClickListener : InputAdapter
8     {
9         
public int buttonIndex;
10
11         
public SettingLayer settingLayer;
12
13         
public GameObject achievementLayer;
14
15         
public override void OnTouchDown()
16         {
17             
if (InputController.Name == InputNames.MAINMENU)
18             {
19                 transform.localScale =
new Vector3(0.9f, 0.9f, transform.localPosition.z);
20                 gameObject.GetComponent<SpriteRenderer>().color =
new Color(0.5f, 0.5f, 0.5f, 1);
21             }
22         }
23
24         
public override void OnCheckUp()
25         {
26             
if (InputController.Name == InputNames.MAINMENU)
27             {
28                 transform.localScale =
new Vector3(1, 1, transform.localPosition.z);
29                 gameObject.GetComponent<SpriteRenderer>().color =
new Color(1, 1, 1, 1);
30             }
31         }
32
33         
public override void OnTouchUp()
34         {
35             
if (InputController.Name == InputNames.MAINMENU)
36             {
37                 SoundManager.playButtonSound();
38                 
switch (buttonIndex)
39                 {
40                     
case 0://more game
41                       
42                         Application.OpenURL(
"http://google.com"); // LINK MORE GAME
43                         
break;
44                     
case 1://setting
45                         
//GoogleMobileAdControll.AdmobControll.ShowInterstitial();
46                         settingLayer.setVisibled(
true, true);
47                         
//InputController.Name = InputNames.SETTING;
48                         InputController.Name = InputNames.DIALOG;
49                         
break;
50                 }
51             }
52         }
53     }
54 }


case 0:more game

Application.OpenURL("http:google.com"); LINK MORE GAME

case 1:setting

GoogleMobileAdControll.AdmobControll.ShowInterstitial();

InputController.Name = InputNames.SETTING;




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